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Mino

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why 2 hard drives - a terabyte and 120gb?
also, asus 60hz monitor?

one is HDD for data storage (1 tera) , the other one is an SSD where i'll install my OS, to get faster booting/application-performance

and that asus monitor is the best quality/price i've found yet, after all i have limited ressources.

looks like DigitalStorm is selling a similar rig for $2,882 :awyeah: without the monitor !
 
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Pharaoh

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Even though I'm annoyed with Riot and their bullshit excuses for not having replays or sandbox mode, this is fucking amazing production and a cool way to show people how awesome this game is.



 

wera

might be Deadpool
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Release Notes for 9/15/2015
15 SEP 2015 -

[ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
– Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
– M4A1-S:
— Reduced price
— Reduced armor penetration
— Reduced ROF
— Increased base spread
– Zeus x27
— Reduced price to $100
– Dual Berettas
— Increased armor penetration
— Increased range modifier
[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
 

ForzaNerazzurro

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RIP the market, m4a1s skins crashed and ofcourse M4a4 skins inflated as hell.

I don't really like the new ladder climbing animation, it doesn't feel CS.
Also the defusing one is horrible atm, looks like something from 1995.

At least the hitbox problems should all be fixed now.
 

Pharaoh

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Did they put the new nuke in? Or still in development?
 

wera

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there is going to be a new nuke? why
 

Pharaoh

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Where have you been dude? They took it out of the competitive scene, it was waaayyy too CT-sided. It's been in development for awhile, I was hoping this would be the update that releases it.
 

wera

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huh, I never even thought about it why they don't play it
 

Pharaoh

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huh, I never even thought about it why they don't play it

Too CT-Sided. You could be down 12-3 after your T-side and just run the table in the second half and win. Just not a fun map to play.

Personally, I didn't care, I loved the map and all the different shit you could do. But most people had a big problem with it so understandably they took it off the competitive list to redesign it.
 

wera

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I hope they will keep the general idea of A and B being one on the other
 

Pharaoh

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That is what makes nuke unique, so I'm sure they'll keep that aspect of it.


If anything they'll make changes that don't force the T side to go through such a huge choke to access a site. Right now it's a horrible mess to try and penetrate a site.
 

sanka

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Any fans of Blade and Soul, i wait for it passionately.
 

wera

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Never tried it.

HL3 almost confirmed
 

Pajo

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Oh man, cant wait. Half life is god damn epic, the pillar of survival horrors.
 

TheNetworkZ

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They're going to make a stupid amount of money off of it but it's going to be a huge let down for big time fans. No way in hell can they match any expectations or hype.
 

wera

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Same was said for Half Life 2. For a lot of people the 6 year wait for that game was too long, but in 2004 they released a great game that is fun to play even after 10 years (they even released a free HD version for people that own it on Steam).

Valve hasn't disappointed yet, I wish for HL3 to be released one day so we can get the conclusion of the story and for people to stop nagging at Valve.
 

Handoyo

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Not sure where to ask this

But do any of you guys know of a program/software for keyboard shortcuts?

For example, typing "ty*" would automatically turn it into "thank you"
 
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